Tuesday 9 January 2024

Writing your own set of wargaming rules...

Having read quite a number of rulesets over the past few weeks in a search for that elusive 'dark age' set AND a few topical threads on various forums including the Society of Ancients own ones, I am minded to go back to the start with my attempt at writing my own rules.

Now I don't for one minute think I will achieve something that is any better or more importantly radically different to what is out there now. I just want to try and start afresh and re-examine what dark age wargaming means to me and thus what my ruleset should ideally look like and/or feature.

What has gone before

lots of other rulesets which I have looked at and got interested in and then got turned off by a few mechanisms I didnt like or disagreed with. I know that the addition of 'house rules' can fix these issues and for the solo gamer its an easy option. However, I think that I am like a child in a sweetshop and really just want to pick n mix the best bits from many sets plus a few twists of my own. My own attempt at a ruleset still sits there in draught form and giving me the occasional 'side-eye' but I am minded to start afresh

What I like

Grids or at least the absence of micro measurements for the purpose of speeding up gameplay and reducing faffing (even for a solo gamer). It also has the benefit of reducing the length of the rules that are being written or at least enables the movement aspects to be kept brief

A sense of units and armies in terms of figures on the table so not skirmish rules and more likely to use several 'elements' or bases to create units OR big bases representing a unit (this can be achieved both ways obviously)

Keeping troop types to a reasonable minimum (also reference the dark ages likely troop types/modes of fighting) but still allow for flexibility and differentiation so as not to have a 'mandatory' slug fest of identical troops on the table. The 2 aims do seem somewhat difficult to achieve at the onset but regional/historical/geo-political and socio-political differences allow for flavours to be endowed on different troops...but how?

Use of a minimum number of attributes in terms of assigned numbers/factors to troops/troop types appeals to me. Speeds up play for me (in my head at least), keeps things simple and means rule writing can be kept compact (even though it is only ever for me!)

Terrain should be clever and yet simple in its choice and execution...

There is also a need for randomness whether that's the use of dice, event cards or the like just as long as it doesn't unbalance the game with unrealistic results (or at least conforms to a standard bell curve of probability) 

Movement should be simple as per the grids comments above but in addition there shouldn't be too many fancy maneuvers regardless as this is the dark ages...

Command and control needs to be realistic but factor in things like effect of the generals/warlords on the troops commanded and not allow for too many complicated maneuvers or what appears to be unrealistic behaviours. However, simple is the watchword

Combat should be simple as in not too many factors but enough variety to ensure that there is always the outside chance of a potential upset but not ahistorical or illogical ones

Shooting should be very simple and as an aid or prelude to combat and not a machine gun effect of blowing holes in units on their own in a single bound

casualties/morale/combat effectiveness need to be tracked in some way preferably as simply as possible AND without too much tabletop 'clutter'. Visual attractiveness of the gaming board is important to me.

book keeping to be a minimum but not necessarily excluded entirely

a fixed battle length (for me) or end point so that a result is always achieved in a reasonable length of real time (max 2-3 hours sounds about right for me). should also be easy to adjudicate who has won or lost even if its marginal

ability to use the rules for a campaign series if required or desired

options to include a prescript and post script element to the battle

- pre = for example, random army generation or follow up from previous battles in a campaign

- post = for example the effects of the result on a campaign and future following battles

Next steps

Start writing a new draft of rules with the above caveats included. I can see that this will be a long and slow process and may become my new favourite rabbit hole. Let's see where I get to.

Also, I may have forgotten some aspects but the above has starters for 10 for me personally. Its really a musing to myself but welcome comments  


   

Thursday 4 January 2024

2024 and my Wargaming aspirations

To paint a few figures and to play a few games... After the 2023 I had, my expectations are low! In all seriousness I have my Dark Age project continuing in tandem in 10mm and 15mm. I am also tentatively starting a small project in 6mm for Greek/Macedonian shenanigans. My other major project is to build a new play area aka a gaming table.

So far I have purchased 3 x foldable tables of 100 x 60 cm which can be used in any combination (singly, doubly or triply) according to the size of battle required. I have also purchased exact sized (cut to the dimensions of the tables) 3 x 0.75mm mild steel sheets to fix onto the tables. Additionally I have bought 0.5mm magnetic adhesive tape. I already have a few hundred 10 x 10 cm mdf squares that I will decorate as terrain pieces and affix the magnetic tape to the underside. This will then allow me to use the terrain pieces in many different orientations (and allow ease of random choice mechanisms) and give me a grid to play upon and remove that tedious micro measuring with some rulesets! :)

Its starting to come together as all the bits have been delivered so now I need to affix the metal sheets to the tables and to then start with the decoration of the 200+ mdf squares for use on it....updates will follow as progress is made in the meantime;





Tuesday 17 October 2023

A year as Editor

So its now a year since I stupidly humbly said yes to taking on the mantle of editor of Slingshot for the Society of Ancients. In that time I have learnt to actually appreciate the hobby more and been privileged to piece together the journal on a regular basis, learning and hopefully improving as I go. I do hope to keep going with this as it has actually been a real pleasure to do along with the hard work you would expect at the outset. The pleasure aspect is definitely an unexpected bonus and I look forward to the next 12 months. As I write I am in the throes of completing my 7th issue of Slingshot so I cant be doing too badly. As an aside, I have learnt more about publishing in the past 12 months than you can shake a stick at and I appreciate the effort that others put in when doing editing, writing and producing anything including journals, articles and of course blogs. Keep it up guys, i do read alot and I appreciate all your efforts



Tuesday 10 October 2023

The Flip has Flopped

 Having done quite a bit of 15mm painting and basing, I decided to enact that most famous of wargamer's maneuvers...the flip-flop. In this case I have flip-flopped back to 10mm in the same time period and arena of warfare, ie Dark Age Britain. In a fit of pique I decided that I really should finish the mountain of painted/semi-painted10mm figures and get them ready for some rules testing. Once I have completed this next phase I may post some picture but until then its very much hush hush and besides which I cant be bothered ;-)

Wednesday 19 July 2023

Painting is happening....

I have managed to get some painting done in amongst the upheaval of illness and family duties that seem to hang over me. No, that's not a moan or a mope but actually a celebration of the fact I've done some painting and continue to be involved in editing Slingshot. Go me! 

These chaps are Wiglaf 15mm Saxons (the entire current range) painted and based on 40x20mm stands. I havent settled on any particular ruleset so have plumped for 40x20mm and either 4 or 3 figures per base to give me room to use them for pretty much any ruleset and of course I have a selection of movement trays to assist in this as well. They arent quite finished as I need to do some more highlighting and flocking but am happy with them thus far. 

Next up will be some Forged in Battle figures to compliment them

 

Friday 3 March 2023

March already and bits and bobs done in the painting side of things

 So, a vast amount of figures bought in various scales for various projects that will take a lifetime to achieve if ever. On top of that, editorship of Slingshot has gripped me like a grippy thing and I have finished doing 2 issues of this journal for the Society of Ancients and well into the third. Not sure how much time I have to actual wargaming but editing and painting occasionally seems to scratch the itch for now. Hopefully some painted miniature photos to be available on the next post 



Saturday 31 December 2022

After 40 years of wargaming, finally a blog on it.....

Dont expect fireworks. Dont expect row upon row of exquisitely painted miniatures. Dont expect a regularity akin to a heartbeat. Dont expect anything other than random posts on wargaming, history and the occasional foray into painting miniatures. As someone once said, under promise and over deliver...maybe

Having been a wargamer for over 40 years I thought it would be the right thing to do a blog on it. In musing on this I thought about the why. Am I doing it for me, for other's interest or a bit of both. Probably the latter. I have mediocre painting skills and am slow to complete projects. I buy way too many miniatures and even more rulesets. My first love is ancients (basically anything before 1500AD) and specifically the Dark Ages in Britain but am fairly eclectic. I love reading other people's blogs for ideas, interest and a shared passion but will freely admit that my own blog may not live up to those standards exhibited by others and to which I aspire. Still, I can only do what I do and hope that if nothing else this provides a framework for my musings and my wargaming experiences.




Writing your own set of wargaming rules...

Having read quite a number of rulesets over the past few weeks in a search for that elusive 'dark age' set AND a few topical threads...